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Sprint 5, 6 : Gyro in progress

  • Writer: Shiyu
    Shiyu
  • Jul 26, 2021
  • 1 min read

I followed a youtube tutorial: https://youtu.be/Woi-pkAlwxg

I first created a Gyro Manager, instance, so i can call it anytime.

Next, I'have a logic header that has gyroscope, rotation of phone, and a bool to check if gyro is active or not.

This next part is to check whether the phone has gyro or not, and activate it.

Next, a public function to get rotation.

This script will then be dragged onto an empty game object, renamed the GyroManager.

Next, I followed the tutorial and created a new script called FollowGyro, this one aims to put the game object rotation same as the phone's gyro rotation.

I tried following this tutorial and it didn't work for me, as mine has to work in AR while his did not.

 
 
 

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